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Muggy's Coffee Crash

Project type

Seven day game jam using Unreal Engine

Date

August 24th 2025 - August 31st 2025

Role

Gameplay Programmer - Blueprint and C++

My Contribution

• Zip-line.
o Construction Script.
o Player following the zip-line path when attacked at either endpoint.
o Player Launching off the zip-line when reaching the end.
• Charge Jump.
• Air Dash.
• Jump Pad.
• The Health System.
o Losing health over time.
o Health pickups.
o Coffee waterfall healing effect.
• Most UI elements.
o HUD Script.
o Game over menu.
o Pause Screen (excluding timer widget).
• Adding Controller Support to all menus.
• Lighter enemy behaviour and movement (C++ Scripting).
• Basic enemies on splines (excluding audio implementation).
o Light bulb.
o Toothbrush.
o Plug.
• Rotation script used for the Pencil Enemy (C++)
• Shoe boss.
o Camera transition.
o Screen Shake.
o Majority of the boss movement logic.
o Knock-back effect.


Muggy's Coffee Crash was a '90s-inspired platform created for Brackys 2025 game jam, which had the theme of Risk it for the biscuit. The game itself sees the player (Muggy) trying to escape the void whilst avoiding the dangerous sentient objects that lurk within it. The main goal of the game is to escape as fast as possible while managing their coffee meter, which is the player's health. This meter drains over time and is reduced when the player is damaged, uses the charge jump or air dash mechanic. If the meter is to run out, then the muggy dies and the player has to start again from the beginning.

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