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Sneaky Sneaky Detective Man

Project type

Advanced Mechancis In Unreal Engine

Custom

Throughout this project, I was responsible for developing the main looting mechanism with a negative feedback system, all in-game UI and Basic movement.

Primary Mechanics developed
• Basic movement and controls.
o Crouching.
o Importing and re-targeting animations.
• Gaining components with a negative feedback loop.
• In-game Inventory.
• HUD.
• Automated test harness.

Sneaky Sneaky Detective Man is a stealth game where the main objective is to sneak into different secured locations and collect information. You play as a detective who must use his stealth skills to collect information from different criminal hangouts to make a case and arrest those responsible. To aid you in your endeavors, you come equipped with multiple gadgets that can be used to help you collect the required information to arrest the criminals.

© 2025 Sam Howard. Powered and secured by Wix

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