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The N.R.P.T Project
Project type
Unreal Engine Game Devlopment
Link
Overview of Features
The N.R.P.T project was a solo-developed project with the main goal to answer the question "Do Different Level Navigation Techniques In Linear-Based Story Games Affect Character Immersion in Worldbuilding?". As such, the development of the project primarily focused on level design and Narrative design built up with the use of voice lines.
However, different puzzle elements were created for the game with inspiration drawn from the Portal games. Additionally, methods of analysing the player were created to determine the effect of different Level Design techniques.
Primary Mechanics developed
• Pressure plate
• Weighted Cube
• Cube/Player laser grid
• Narrative-based dialogue
• Heat map, area timers and incorrect are timers
• CSV based data exporter
• Interface based button system
The N.R.P.T. Project is a first-person puzzle game where the player controls a newly turned 18-year-old in a dystopian future where all newly 18-year-olds must partake in The National Randomised Proficiency. The proficiency tests are government-mandated tests to evaluate whether the participant is worthy enough to live in the country. The player must prove their worth by completing a series of puzzles and escaping the facility in which they have been trapped. However, if they are to fail, they are to be deemed unnecessary and will be dealt with accordingly.